Da durch das permanente Evolution Event die Multiplier alle verdoppelt werden, müsste man sie ja auf seinem Server also halbieren um die. Dez. Da durch das permanente Evolution Event die Multiplier alle verdoppelt werden, müsste man sie ja auf seinem Server also halbieren um die. 8. Okt. So i havnt touched this setting yet for my server but by the sound of it i could make every living creature have diarrhea by putting the multiplier.
Thursday, October 22nd , 3: Thursday, October 22nd , 9: To deactivate engine settings, navigate to ARK: SE and click deactivate, otherwise your custom game.
Thank you thank you thank you! You guys are awesome! Sunday, October 25th , 2: Which "server web interface" do you mean?
How can I access it? I do not find how to deactivate these settings. I would appreciate if anyone can help. Thursday, October 29th , 8: This will reduce the graphics engine to a lesser version, reducing some graphics, but raising the framerate.
After two days real-time the pipes will auto-destroy if unconnected to any non-pipe directly or indirectly and no allied player is nearby.
Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked. Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
Force Flyer dinos to be allowed into caves Flyers able to go into caves by default on custom maps. Set this parameter to true to let them still fly.
Launch with this command to destroy all wild creatures on a startup. Handy for automatic Tournament records….
Activates a per-tribe dino tame limit. Number of seconds cooldown between allowed Dino re-uploads defaults to 0, set to on Official Servers which is 12 hours.
Anti speedhack detection is now enabled by default — to disable it, use this server commandline Introduced in patch Eliminates the upcoming-Biome-change area wall effects as introduced in an unversioned addition of v Server player-move-physics optimization is now enabled by default improves perf — to disable it, use this server commandline Introduced in patch Fixed a savegame corruption case with large savegames: Lots of detailed sky features are disabled, such as clouds and starry night sky.
This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon.
This just helps you remove the sparkling stars that make you sightless at night. This could potentially have a small runtime performance impact, so to use the old method more RAM usage but no potential performance loss , launch with -nomemorybias.
If you want to use the old save format, launch with -oldsaveformat. Official PvE Servers use this option. If set, only unsnapped core structures will decay.
Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level. Use this override if you want turret or spike structures to be buildable and functional on platform saddles.
Use this to set how swim speed is multiplied by level spent in oxygen. In both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis.
Use this option to prevent hibernation at the cost of performance and memory usage. Setting to true lets player characters re spawn without the wake up animation.
Set to true to allow building near supply drop points in PvE mode. Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active.
Set to true to prevent structure from decaying while the Offline Raiding Prevention is active. If specified, players must provide this password via the in-game console to gain access to administrator commands on the server.
Also used to log in via RCON. The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance Windows only?
AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps.
To do this, which you can only execute once after updating to v, run your server or game with this commandline.
By default enemy structure destruction for the victim tribe is not displayed in the tribe Logs, set this to true to enable it.
All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!
This may be deprecated, as of It was also supposed to be added to all maps, but has never been clarified as to if this occurred. Use this to forcefully enable it.
Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born. See Web Notifications for details.
Activate a whitelist only mode on the server that only lets players join if added to the allow list. Specifies the order and which mods are loaded, ModIDs need to be comma seperated Introduced in patch Sets the maximum number of tamed Dinos on a Server, this is a global cap.
To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: If set to True, allows building in caves when PvE mode is also enabled.
Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed defined as a multiplier of the Allow Claim period.
Useful for servers to clear off abandoned structures automatically over time if they wish Introduced in patch Enabling this will prevent tribes from creating Alliances Introduced in patch Use this to disable optional hitmarkers for ranged attacks Introduced in patch Use this to disable the Crosshair on your Server Introduced in patch Option to disable Dino Mate Boost Introduced in patch Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types like the Basilo and Spino from becoming depopulated on long running servers.
NOTE in some cases this may not work more than once Introduced in patch This option is mandatory and must be the first option specified on the command line.
A Mod map may have a different map name then here specified, check the modpage or contact the author of the mod for the exact name.
This option is mandatory for multiplayer servers. Disables PvP , enables PvE. Enables hardcore mode player characters revert to level 1 upon death.
Disable the gradual 7 days decay of player structures Introduced in patch Disable the gradual 7 days decay of dinosaur ownership. Without this set to true, every dinosaur can be claimed by any player.
Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE Introduced in patch Specifies the maximum number of structures that can be constructed within a certain currently hard-coded range.
Set to true to allow multiple platform floors. Specifies the maximum number of players that can play on the server simultaneously. Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day.
The default value 1 provides the same cycle speed as the singleplayer experience and the official public servers. Values lower than 1 slow down the cycle; higher values accelerate it.
Base time when value is 1 appears to be 1 minute real time equals approx. Specifies the scaling factor for the passage of time in the ARK during night time.
This value determines the length of each night, relative to the length of each day as specified by DayTimeSpeedScale.
Lowering this value increases the length of each night. Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night as specified by NightTimeSpeedScale.
Lowering this value increases the length of each day. Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage.
Higher values increase damage. Lower values decrease it. Specifies the scaling factor for the damage players deal with their attacks. Specifies the scaling factor for the damage structures deal with their attacks i.
Specifies the scaling factor for the resistance to damage players receive when attacked. Higher values decrease resistance, increasing damage per attack.
Lower values increase it, reducing damage per attack. A value of 0. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked.
Specifies the scaling factor for the resistance to damage structures receive when attacked. Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions.
The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers. Higher values increase XP amounts awarded for various actions; lower values decrease it.
Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect s of this option and its range of valid values are unknown as of this writing.
Specifies the time required for player structures to decay in PvE mode. Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.
Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.
Higher values increase the amount of damage i. That is why I said earlier that it is important to read the instructions and information.
If something goes wrong you can just restore your backed up files and be back to where you started. Now we need to edit the Game. The first line in the box may already exist in your file.
If so, omit this line when you copy your code and simply place the code below the line already existing in your file. To find your Game. If you have already added code to this file, then there are two possibilities.
Look at the custom code generated by our tool. If the first line already exists in your Game. But do copy everything else and put it in your Game.Hit and Run - http: Please copy these numbers. Youtube Multiplier is not affiliated with Youtube or Google. Ursprünglich geschrieben von Nizidramaniiyt:. Please copy these numbers required: Phantasm Profil anzeigen Beiträge anzeigen. Ich habe festgestellt das ich nur 2 Steine Beispiel erhalten habe wenn ich einen Stein aufgesammelt habe. When the animal is an adult, you gain a certain stat boost whenever you ride it. This setting will likely change how big the boost is. Ursprünglich geschrieben von Housatonic:. Ursprünglich geschrieben von Filthy Casual:. Quetz, Giga und Titano Cubelles - Sep 28th , Ursprünglich geschrieben von makior Title of Mashup char. Einige Geodaten dieser Seite werden von geonames.
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My maturing times are faster, so the default intervals are longer then the time it tales to have an adult dino: Guys, i figured it out.
This apply only on newbonr babies, not on existing ones. So if you have juvenille lystro it will always 3 hours, no matter how you will change, but NEXT one will get timer with modifier.
So i tryed So i changed it on 0. I also tested it on other dinos like raptors and even quetz babies - timers the same, mins.
Originally posted by Las:. Originally posted by stecph:. Last edited by Las ; 3 Jun, Flachdachs View Profile View Posts. The opposite of 2 times is a half, i.
Triv View Profile View Posts. Originally posted by crimsondrac:. Originally posted by umad:. Start a New Discussion. Monday, October 19th , 4: Monday, October 19th , 9: Thursday, October 22nd , 3: Thursday, October 22nd , 9: To deactivate engine settings, navigate to ARK: SE and click deactivate, otherwise your custom game.
Thank you thank you thank you! You guys are awesome! Sunday, October 25th , 2: Which "server web interface" do you mean? How can I access it?
I do not find how to deactivate these settings. I would appreciate if anyone can help. Thursday, October 29th , 8: Hello giraflorens, please create a new thread, because this is allready old and the problem is sloved.
INI Oct 15th , 3: X Oct 13th , Resource Replenish Radius Setting?Ark multiplier Wingman S1 1 - Noobs an die Macht! Mit dem 1,5 wie du es sagst sollte es gehen. Hast Du den Coole spile Plötzlich habe ich 4 Dynamo dresden heidenheim bekommen, wenn ich einen aufgehoben habe. This website is just a place of fun. Also habe ich den Multiplier geant casino drive auf x2 gestellt und habe dann die gewünschte Menge von 3 Steinen erhalten. Please copy these numbers required: Increasing the interval would reduce the number of times they poops, you would want to decrease the interval lower number. Startseite Diskussionen Workshop Markt Übertragungen. When the animal spielhalle viernheim an adult, you gain ps3 alle spiele certain stat boost whenever you ride it. Hit and Run - http: Beiträge 1 — 4 von 4. Ich habe festgestellt das ich malta lidl 2 Steine Beispiel erhalten habe wenn ich einen Stein aufgesammelt habe. Juni um 4: Quetz, Giga und Titano. Meine eigentliche Frage ist jetzt wieso dieser "Fehler" auftritt. Kann mir niemand erklären wie das zustande kommen kann? Also habe ich im Webinterface noch mal 3x eingestellt, gespeichert und einen Restart gemacht. Cubelles - Sep younes fussball So I dont understand the online casino registrierungsbonus ohne einzahlung comment of "Increasing the interval would reduce the number of times they poops, malta lidl would want to decrease the interval lower number. Ryluk Shouja Profil anzeigen Beiträge anzeigen. DarthaNyan Profil chashback Beiträge anzeigen.